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2010 Conference Topics

The following is a list of the topics that were covered during the 2010 Conference.


Virtual Worlds Technology to Improve Access to and Quality of Psychological Health Care for Post-Combat Service Members and Veterans

Presented by: 
Dr. Kevin Holloway

This presentation will discuss virtual worlds technologies as a potential solution to some barriers to care for post-combat Service Members (SMs), such as perceived stigma and physical access issues. It will also include a demonstration of T2’s Psychological Health region in Second Life®. This region includes several ongoing projects dedicated to improving the psychological health of SMs through immersive, interactive psycho-educational experiences, increased social interactions, provider training and support, and therapeutic interventions.

MYOONET: A Sustainable Platform for Immersive Learning

Presented by: 
Dr. Bob Franza

We are developing a fully integrated, ecologically and economically sustainable IT platform as to develop and deploy an immersive learning system - accessible to every person throughout their life. Aspects of our approach and technologies will be presented.

What's Next? The Virtual World Webolution Has Only Just Begun.

Presented by: 
Randy J. Hinrichs

Mr. Hinrichs will take us to the next level of where 3D technology is leading us. He will lead the discussion evolving our instant access of information, through rapid collaboration, to global co-creation of innovative services and rapidly responding communities to communities of expertise transaction on any device in any location instantly. He will discuss the emergence of the avatar as a citizen, and how we can come to rely on expanding access to experts in-world, including the impact on in-world digital IP management, technology adoption, and e-culture adaptation.

Safeguarding the Health, Safety and Resilience of Individuals CDC Deploys

Presented by: 
Dr. Richard W. Klomp

The CDC sends its highly-trained staff to a wide variety of national and international environments, that can be inhospitable and dangerous, to respond to potentially-traumatizing public health emergencies. In an effort to safeguard the health, safety and resilience of these individuals, behavioral scientists at CDC reviewed approaches that other agencies take to protect the wellbeing of their emergency responders.

SimCoach: Design and Development of an Online Information and Recommendation System Using a Virtual Human Character

Presented by: 
Belinda Lange

The University of Southern California Institute for Creative Technologies is developing SimCoach, a semi-immersive, online, interactive virtual support program where users can be guided by a virtual human agent. SimCoach is a web portal to mental health information, resources, and advice that aims to break down barriers to care. The virtual human is being developed with the primary goal of engaging those warfighters, and their families, who might not otherwise seek help for psychological and/or emotional conditions.

On the Verge: Transitioning Health Care to the Virtual World

Presented by: 
Jacquelyn Morie

Virtual Worlds have great potential for use within the health care domain, especially for mental health care. However, limitations of current virtual world platforms do not permit a straight transfer of most therapies. As well, there are unresolved issues concerning privacy, and the relationship between the therapist and the client when treatment is administered in these worlds.

Phenomenology and Role Play in Second Life

Presented by: 
Peter Yellowlees, MBBS, MD

The value of virtual reality-based training has been proven in recent years. It has been used in everything from training airline pilots and emergency workers to treating phobias and post-traumatic stress disorders. This paper will describe three projects undertaken in Second Life: the use of virtual reality to simulate auditory and visual hallucinations suffered by patients with schizophrenia, a pilot bioterrorism-defense virtual training environment and inworld teaching seminars for graduate health informatics students.

VW Application Metrics

Presented by: 
Eric Hackathorn

The importance of understanding user behavior is critical for a successful organization and project. Until recently, the necessary tools have not existed for virtual world environments like Second Life. This session will address the tools and techniques necessary to provide useful metrics, user behavior, and demographics within a virtual world environment for the purpose of looking at how users interact with content.

Panel on legal and ethical issues

Presented by: 
Bryan Wheeler, Greg Gahm, Kelly Jo MacArthur, Jay Shore

Virtual worlds provide innovative, computer-generated environments in which virtual assets can be developed, “land” can be acquired and occupied, virtual assets can be built, and virtual representations of individuals can interact. Although virtual worlds provide users the sense of being in a shared space, in reality, virtual worlds are simply data that reside on servers.